Summary of Qualification
Solid knowledge and experience in character, hard-surface, and procedural modeling.
Skilled at sculpting models in Zbrush.
Experience in procedural texturing.
Enlightened in Rigging, Skinning and Deformations.
Superior animating skills including keyframe and mocap animation with solid knowledge in timing, weight, balance, etc.
Experience in production tool development in C++, Python, and/or MEL
Software skills include:
Maya, Houdini, C4D, ZBrush, Mudbox, MotionBuilder
Mari, Substance Designer, Substance Painter, Nuke.
Unreal Engine, Unity
Adobe Photoshop, Illustrator, After Effects, Premiere, Audition, Encore
Programming Language:
Python, C++, C#, MEL
Experience
Lead Technical Artist
Pipeline Development Specialist
Lead Artist
3D Instructor
3D Character Artist
MOCAP Animator
Awards
Greenville, SC Local Gold ADDYs Award, a local Gold ADDYs Award went to Glois Digital Media for Freightliner Sprinter Cargo Van Tour Project.
First Place Winner, 36th Anniversary Celebrations Poster Competition Chung Kuo Institute of Technology.
Education
Master of Arts in AnimationSep. 2008
Savannah College of Art and Design, Savannah, GA.
Bachelor of MathematicsJun. 2001
Tamkang University, Taipei, Taiwan R.O.C.
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