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Summary of Qualification

Solid knowledge and experience in character, hard-surface, and procedural modeling.

Skilled at sculpting models in Zbrush.

Experience in procedural texturing.

Enlightened in Rigging, Skinning and Deformations.

Superior animating skills including keyframe and mocap animation with solid knowledge in timing, weight, balance, etc.

Experience in production tool development in C++, Python, and/or MEL

Software skills include:

Maya, Houdini, C4D, ZBrush, Mudbox, MotionBuilder

Mari, Substance Designer, Substance Painter, Nuke.

Unreal Engine, Unity

Adobe Photoshop, Illustrator, After Effects, Premiere, Audition, Encore

Programming Language:

Python, C++, C#, MEL

Experience

Lead Technical Artist

  • Pipeline development.
  • Production tool development for improving the pipeline efficiency.
  • Problem solving and new tool/workflow implementation.

 

Pipeline Development Specialist

  • To demonstrate the quality of a game engine could achieve, and to share the knowledge of game development pipeline

 

Lead Artist

  • Create 3D assets from modeling, texture, rigging, to animation.
  • Responsible for managing and coordinating assets and resources.
  • Work with Manager and Lead programmer to achieve the high visual quality of the product.
  • Provide technical supports to 3D Artists.

 

3D Instructor

  • Responsible for providing a thorough instruction to Autodesk Maya’s modeling, texturing, rigging, animation, lighting, and rendering capabilities.
  • Sharing the knowledge of procedural texturing in Substance Designer.
  • Sharing the knowledge of procedural modeling in Houdini.
  • Sharing the knowledge of game development pipeline in Unreal Engine and Unity.

 

3D Character Artist

  • Responsible for modeling and texturing characters, and environment, such as NE Robot and stadiums.
  • Responsible for rigging the robot with a feature of integrate with mocap rig and puppet rig.
  • Responsible for creating GUI for MAYA to control the rig.

 

MOCAP Animator

  • Responsible for MOCAP data adjustment and animation.

Awards

Greenville, SC Local Gold ADDYs Award, a local Gold ADDYs Award went to Glois Digital Media for Freightliner Sprinter Cargo Van Tour Project.

First Place Winner, 36th Anniversary Celebrations Poster Competition Chung Kuo Institute of Technology.

Education

Master of Arts in AnimationSep. 2008

Savannah College of Art and Design, Savannah, GA.

Bachelor of MathematicsJun. 2001

Tamkang University, Taipei, Taiwan R.O.C.